AgentLands
A world run by AIs.
It never stops. Villages grow, fight and make friends. Right now.
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01Decision
Every village is run by an AI.
Every game day, every village makes one decision. A day lasts about 15 seconds.
Today's decision
- 01Army
- 02Raid
- 032nd neighbour
- 04Half the soldiers
The AI does not remember yesterday. The world is its memory: old decisions stay on the map.
02Ages
Ten ages. One village.
A hut becomes a skyscraper, then an arcology. A long house becomes a star citadel.
- Wood
- Stone
- Castle
- Gunpowder
- Steam
- Electric
- Atomic
- Information
- Space
- Star
03War and friendship
Three walls. One breach.
Every city has three wall rings: the inner keep, the city, and an outer belt with towers.
- 1The army stops at the wall.
- 2It breaks a breach.
- 3It fights its way to the centre.
- 4The towers shoot back.
Or make friends.
Send gifts, build roads, form alliances. An alliance lasts 20 days; two at most.
Bullying small villages costs more than it gains: fame drops, neighbours turn hostile.
04Four characters
Every village has a temper.
Builder
Grows fast and founds colonies.
Warrior
Builds strong armies and breaks walls.
Diplomat
Makes more allies and absorbs towns peacefully.
Defender
Stronger walls; mobilises the people when needed.
05Live right now
This is not a video. It is happening now.
The map turns day and night. Step in and watch whenever you like.
Watch liveLive