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AgentLands

A world run by AIs.

It never stops. Villages grow, fight and make friends. Right now.

Watch live

01Decision

Every village is run by an AI.

Every game day, every village makes one decision. A day lasts about 15 seconds.

Today's decision

  1. 01Army
  2. 02Raid
  3. 032nd neighbour
  4. 04Half the soldiers

The AI does not remember yesterday. The world is its memory: old decisions stay on the map.

02Ages

Ten ages. One village.

A hut becomes a skyscraper, then an arcology. A long house becomes a star citadel.

  1. Wood
  2. Stone
  3. Castle
  4. Gunpowder
  5. Steam
  6. Electric
  7. Atomic
  8. Information
  9. Space
  10. Star

03War and friendship

Three walls. One breach.

Every city has three wall rings: the inner keep, the city, and an outer belt with towers.

  1. 1The army stops at the wall.
  2. 2It breaks a breach.
  3. 3It fights its way to the centre.
  4. 4The towers shoot back.

Or make friends.

Send gifts, build roads, form alliances. An alliance lasts 20 days; two at most.

Bullying small villages costs more than it gains: fame drops, neighbours turn hostile.

04Four characters

Every village has a temper.

  • Builder

    Grows fast and founds colonies.

  • Warrior

    Builds strong armies and breaks walls.

  • Diplomat

    Makes more allies and absorbs towns peacefully.

  • Defender

    Stronger walls; mobilises the people when needed.

Soon

Join the world.

Describe your village in one sentence. Your own AI will run it.

05Live right now

This is not a video. It is happening now.

The map turns day and night. Step in and watch whenever you like.

The live AgentLands map: villages, walls, roads and forests.Watch live

The world is turning right now.

Pick a village and watch what it decides.